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Expected release Tue, Aug 4
New add-ons
Turns game data into a composable bar. Works with all GEC Add-ons and Data Brokers. Unlocks the full GEC template system used in Haul for placement anywhere.
Monitors game data for the Triggers you care about! Turns them into banners, sounds, and alerts. Shout out when you get that Drop!
Features & fixes
When you step into an instance, Haul sets your current farming session aside so instance loot doesn't mix in — but that sidelined session then disappears from view until you leave, and you can't do anything with it. This surfaces sidelined sessions in your session list, clearly marked, with the option to merge one back into your active session. It also becomes the place to see and un-ignore sessions Haul set aside — including "instances" that aren't really dungeons (like the Community Feast) that probably shouldn't be set aside at all.
Single-Button Fishing is built for Retail today and doesn't really work on WoW Classic. This is the effort to bring it fully up to par so Classic anglers get the same one-button experience. What Classic support covers: - Detecting Classic automatically and adapting SBF's behavior to it. - A built-in gear/loadout manager for Classic (Classic doesn't have Retail's equipment sets, so SBF needs its own). - Handling the fishing pole in the correct slot for Classic. - Reliable keybinding and casting so the button fires every time. - Proper loot handling for Classic's older looting behavior. Vote this up if you fish on Classic and want the full SBF experience there. Once it's picked up, each of the pieces above becomes its own tracked task.
Right now SBF learns fishing items as you use them, but the catalog has gaps and you can end up hand-managing it. This turns it into a complete, self-maintaining catalog of every fishing item — lures, bobbers, pole enchants, chum, buffs — and exactly where each one is useful. What you'd get: - SBF learns every item you actually fish with, including which zones it works in — automatically, just by playing. - The catalog is seeded from the game's own data, so it already knows the +fishing-skill items and how long their buffs last, even before you've tried them. - It knows your effective fishing skill for wherever you're standing (your base skill plus whatever boosts you have active). - Everyone's learned items sync together into one shared catalog, so it fills itself in — when a new patch adds an item, the first person to use it teaches it to everyone. This is the foundation for showing you only the items useful in your current spot, and for suggesting complete loadouts per zone.
Some fishing buffs replace each other (using one cancels the other), while others can be active at the same time. Today SBF can't tell the difference, so it can waste consumables re-applying a buff that just overwrote another one. This teaches SBF which buffs compete and which stack — automatically, by recognizing when two items grant the same buff. The result: SBF keeps every buff it *can* have up at once and cycles the ones that conflict instead of burning through them. More uptime, fewer wasted consumables, and you don't configure any of it by hand.
When you dial in a great fishing setup, there's currently no way to hand it to a friend or grab someone else's. This adds the ability to export a config profile and import one someone shares with you — pole, bait, buffs, timing, the whole loadout — so a good setup can spread instead of everyone rebuilding it from scratch. Your character-specific pieces (like combat and healing) stay yours; it's the fishing loadout that travels.
Separate from your fishing profiles, this lets you export your overall SBF settings and import them again — to back them up, move them to another character or account, or share your preferred configuration with someone else. Profiles are your loadouts; settings are how SBF behaves overall. Two independent things you'll be able to save and restore.
SBF already logs every cast — what you caught, where, and when — with a searchable in-game viewer. This adds the ability to export that journal and share it, so you can dig into your data outside the game, keep a backup, or compare notes with other anglers ("where's the best place I've caught this?").
Every time you catch something, SBF already records exactly where you were standing. This turns that into pins on the world map and minimap showing fishing pools and hotspots — and crowdsources them, so pins show up even in spots you haven't fished yet (the way popular node-tracking add-ons work). Find the good fishing without the guesswork.
Haul's Vendor totals show how much gold you made selling and spent buying, but not *what* actually changed hands. This adds a per-item breakdown you can expand — every item you sold or bought, with quantity and price — so your vendor activity is as detailed as the rest of your session, while the totals stay accurate.
Haul logs gold you spend at a vendor or mailbox, but money spent anywhere else just vanishes from your ledger — buying bank slots, taxi and flight fares, trainers, transmog, and other gold sinks. This catches those too, recording them as expenditures so your gold-in and gold-out actually add up and nothing you spend goes untracked.
Give the add-ons a proper theme option so you can customize how they look — colors and styling — to match your UI, across the whole family (Single-Button Fishing, Haul, and the rest). One consistent, personalizable look that you control, not a fixed style.
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